Text description: What is the link between video gaming and gambling?

Figure 1: Video gaming among Australian adolescents

Line graph

  • Any video gaming male: aged 12–13 96%, aged 14–15 96%, aged 16–17 93%
  • Daily video gaming male: aged 12–13 90%, aged 14–15 82%, aged 16–17 72%
  • Any video gaming female: aged 12–13 53%, aged 14–15 57%, aged 16–17 47%
  • Daily video gaming female: aged 12–13 36%, aged 14–15 28%, aged 16–17 20%

<< Return to Figure 1.

Figure 2: Simulated gambling

  • Screenshot of zyngapoker gambling game.
  • Screenshot of Slotomania gambling game.
  • Screenshot of Big Fish gambling game.

<< Return to Figure 2.

Infographic: The most commonly used gambling products at age 18-19 years

  1. pokies
  2. scratchies
  3. casino table games
  4. betting on horse/dog races
  5. betting on sports

<< Return to Infographic.

Figure 3: Gambling participation by product and age

Column graph

  • Any gambling*:
    • aged 16-17 15.8%
    • aged 18-19 45.7%
  • Poker machines*:
    • aged 16-17 2.0%
    • aged 18-19 30.4%
  • Scratchies*:
    • aged 16-17 4.9%
    • aged 18-19 15.3%
  • Casino table games*:
    • aged 16-17 2.0%
    • aged 18-19 12.7%
  • Racing*:
    • aged 16-17 3.9%
    • aged 18-19 11.8%
  • Sports*:
    • aged 16-17 4.7%
    • aged 18-19 11.5%
  • Lotto*:
    • aged 16-17 2.3%
    • aged 18-19 8.7%
  • Private bet:
    • aged 16-17 8.6%
    • aged 18-19 8.7%
  • Keno*:
    • aged 16-17 2.4%
    • aged 18-19 7.3%
  • Poker*:
    • aged 16-17 3.4%
    • aged 18-19 5.3%
  • Bingo:
    • aged 16-17 2.5%
    • aged 18-19 3.4%

<< Return to Figure 3.

Figure 4: Gambling participation by product and gender

Column graph

  • Any gambling*:
    • male 51%
    • female 40%
  • Poker machines*:
    • male 34%
    • female 27%
  • Sports*:
    • male 20%
    • female 3%
  • Casino table games*:
    • male 18%
    • female 7%
  • Racing*:
    • male 16%
    • female 7%
  • Scratchies*:
    • male 13%
    • female 17%
  • Private bet*:
    • male 13%
    • female 4%
  • Lotto:
    • male 9%
    • female 8%
  • Poker*:
    • male 8%,
    • female 2%
  • Keno:
    • male 8%
    • female 7%
  • Bingo*:
    • male 2%,
    • female 5%

<< Return to Figure 4.

Figure 5: Problem Gambling Severity Index (PGSI) by age

Column graph

  • Non-gambler:
    • aged 16-17 84.3%
    • aged 18-19 54.4%
  • Non-problem gambling:
    • aged 16-17 13.8%
    • aged 18-19 37.0%
  • Low risk gambling:
    • aged 16-17 0.9%
    • aged 18-19 5.7%
  • Moderate risk gambling:
    • aged 16-17 0.6%
    • aged 18-19 2.2%
  • Problem gambling:
    • aged 16-17 0.4%
    • aged 18-19 0.7%
  • At risk of or experiencing problems:
    • aged 16-17 1.9%
    • aged 18-19 8.6%

<< Return to Figure 5.

Quote

"Playing simulated gambling games increased the likelihood of spending money on gambling".

<< Return to Quote.

Figure 6: Daily video gaming and gambling participation by product (top 5 products)

Bar chart

  • Any gambling:
    • did not play video games daily 45%
    • played video games daily 45%
  • Poker machines:
    • did not play video games daily 30%
    • played video games daily 28%
  • Scratchies:
    • did not play video games daily 14%
    • played video games daily 16%
  • Casino table games:
    • did not play video games daily 11%
    • played video games daily 13%
  • Racing:
    • did not play video games daily 10%
    • played video games daily 12%
  • Sports:
    • did not play video games daily 10%
    • played video games daily 13%

<< Return to Figure 6.

Figure 7: Playing simulated gambling games and gambling participation by product (top 5 products)

Bar chart

  • Any gambling*:
    • did not play simulated gambling games 42%
    • played simulated gambling games 59%
  • Poker machines*:
    • did not play simulated gambling games 42%
    • played simulated gambling games 59%
  • Scratchies*:
    • did not play simulated gambling games 13%
    • played simulated gambling games 21%
  • Casino table games*:
    • did not play simulated gambling games 10%
    • played simulated gambling games 20%
  • Racing*:
    • did not play simulated gambling games 9%
    • played simulated gambling games 18%
  • Sports*:
    • did not play simulated gambling games 9%
    • played simulated gambling games 20%

<< Return to Figure 7.

Figure 8: Playing simulated gambling games and gambling participation by product (top 5 products; male)

Column graph

  • Any gambling*:
    • did not play simulated gambling games 45%,
    • played simulated gambling games 68%
  • Poker machines*:
    • did not play simulated gambling games 31%,
    • played simulated gambling games 44%
  • Scratchies*:
    • did not play simulated gambling games 16%,
    • played simulated gambling games 30%
  • Casino tables games*:
    • did not play simulated gambling games 14%,
    • played simulated gambling games 28%
  • Racing*:
    • did not play simulated gambling games 13%,
    • played simulated gambling games 24%
  • Sports*:
    • did not play simulated gambling games 11%,
    • played simulated gambling games 21%

<< Return to Figure 8.

Figure 9: Playing simulated gambling games and gambling participation by product (top 5 products; female)

Column graph

  • Any gambling*:
    • did not play simulated gambling games 38%
    • played simulated gambling games 43%
  • Poker machines:
    • did not play simulated gambling games 25%
    • played simulated gambling games 26%
  • Scratchies:
    • did not play simulated gambling games 16%
    • played simulated gambling games 21%
  • Lotto:
    • did not play simulated gambling games 7%
    • played simulated gambling games 7%
  • Racing:
    • did not play simulated gambling games 6%
    • played simulated gambling games 8%
  • Keno:
    • did not play simulated gambling games 4%
    • played simulated gambling games 4%

<< Return to Figure 9.

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