Text description: What is the link between video gaming and gambling?
Figure 1: Video gaming among Australian adolescents
Line graph
- Any video gaming male: aged 12–13 96%, aged 14–15 96%, aged 16–17 93%
- Daily video gaming male: aged 12–13 90%, aged 14–15 82%, aged 16–17 72%
- Any video gaming female: aged 12–13 53%, aged 14–15 57%, aged 16–17 47%
- Daily video gaming female: aged 12–13 36%, aged 14–15 28%, aged 16–17 20%
Figure 2: Simulated gambling
- Screenshot of zyngapoker gambling game.
- Screenshot of Slotomania gambling game.
- Screenshot of Big Fish gambling game.
Infographic: The most commonly used gambling products at age 18-19 years
- pokies
- scratchies
- casino table games
- betting on horse/dog races
- betting on sports
Figure 3: Gambling participation by product and age
Column graph
- Any gambling*:
- aged 16-17 15.8%
- aged 18-19 45.7%
- Poker machines*:
- aged 16-17 2.0%
- aged 18-19 30.4%
- Scratchies*:
- aged 16-17 4.9%
- aged 18-19 15.3%
- Casino table games*:
- aged 16-17 2.0%
- aged 18-19 12.7%
- Racing*:
- aged 16-17 3.9%
- aged 18-19 11.8%
- Sports*:
- aged 16-17 4.7%
- aged 18-19 11.5%
- Lotto*:
- aged 16-17 2.3%
- aged 18-19 8.7%
- Private bet:
- aged 16-17 8.6%
- aged 18-19 8.7%
- Keno*:
- aged 16-17 2.4%
- aged 18-19 7.3%
- Poker*:
- aged 16-17 3.4%
- aged 18-19 5.3%
- Bingo:
- aged 16-17 2.5%
- aged 18-19 3.4%
Figure 4: Gambling participation by product and gender
Column graph
- Any gambling*:
- male 51%
- female 40%
- Poker machines*:
- male 34%
- female 27%
- Sports*:
- male 20%
- female 3%
- Casino table games*:
- male 18%
- female 7%
- Racing*:
- male 16%
- female 7%
- Scratchies*:
- male 13%
- female 17%
- Private bet*:
- male 13%
- female 4%
- Lotto:
- male 9%
- female 8%
- Poker*:
- male 8%,
- female 2%
- Keno:
- male 8%
- female 7%
- Bingo*:
- male 2%,
- female 5%
Figure 5: Problem Gambling Severity Index (PGSI) by age
Column graph
- Non-gambler:
- aged 16-17 84.3%
- aged 18-19 54.4%
- Non-problem gambling:
- aged 16-17 13.8%
- aged 18-19 37.0%
- Low risk gambling:
- aged 16-17 0.9%
- aged 18-19 5.7%
- Moderate risk gambling:
- aged 16-17 0.6%
- aged 18-19 2.2%
- Problem gambling:
- aged 16-17 0.4%
- aged 18-19 0.7%
- At risk of or experiencing problems:
- aged 16-17 1.9%
- aged 18-19 8.6%
Quote
"Playing simulated gambling games increased the likelihood of spending money on gambling".
<< Return to Quote.
Figure 6: Daily video gaming and gambling participation by product (top 5 products)
Bar chart
- Any gambling:
- did not play video games daily 45%
- played video games daily 45%
- Poker machines:
- did not play video games daily 30%
- played video games daily 28%
- Scratchies:
- did not play video games daily 14%
- played video games daily 16%
- Casino table games:
- did not play video games daily 11%
- played video games daily 13%
- Racing:
- did not play video games daily 10%
- played video games daily 12%
- Sports:
- did not play video games daily 10%
- played video games daily 13%
Figure 7: Playing simulated gambling games and gambling participation by product (top 5 products)
Bar chart
- Any gambling*:
- did not play simulated gambling games 42%
- played simulated gambling games 59%
- Poker machines*:
- did not play simulated gambling games 42%
- played simulated gambling games 59%
- Scratchies*:
- did not play simulated gambling games 13%
- played simulated gambling games 21%
- Casino table games*:
- did not play simulated gambling games 10%
- played simulated gambling games 20%
- Racing*:
- did not play simulated gambling games 9%
- played simulated gambling games 18%
- Sports*:
- did not play simulated gambling games 9%
- played simulated gambling games 20%
Figure 8: Playing simulated gambling games and gambling participation by product (top 5 products; male)
Column graph
- Any gambling*:
- did not play simulated gambling games 45%,
- played simulated gambling games 68%
- Poker machines*:
- did not play simulated gambling games 31%,
- played simulated gambling games 44%
- Scratchies*:
- did not play simulated gambling games 16%,
- played simulated gambling games 30%
- Casino tables games*:
- did not play simulated gambling games 14%,
- played simulated gambling games 28%
- Racing*:
- did not play simulated gambling games 13%,
- played simulated gambling games 24%
- Sports*:
- did not play simulated gambling games 11%,
- played simulated gambling games 21%
Figure 9: Playing simulated gambling games and gambling participation by product (top 5 products; female)
Column graph
- Any gambling*:
- did not play simulated gambling games 38%
- played simulated gambling games 43%
- Poker machines:
- did not play simulated gambling games 25%
- played simulated gambling games 26%
- Scratchies:
- did not play simulated gambling games 16%
- played simulated gambling games 21%
- Lotto:
- did not play simulated gambling games 7%
- played simulated gambling games 7%
- Racing:
- did not play simulated gambling games 6%
- played simulated gambling games 8%
- Keno:
- did not play simulated gambling games 4%
- played simulated gambling games 4%
<< Return to Figure 9.